With Prologue now available on Steam, PlayerUnknown — the creator of PUBG — shared his strong views on how some studios misuse the early access system. According to him, the purpose of early access is often misunderstood or neglected by developers who treat it merely as a way to fund games before they are finished.
PlayerUnknown stated that his own project, Prologue, aims to demonstrate how early access can truly serve both developers and players.
“Some studios don’t use early access in the right way,” he said. “We’ll show them how it should be done.”
He suggested that Prologue will serve as a learning example—an iterative process shaped by player feedback and transparent communication. This philosophy contrasts with common industry practices where early access titles remain unfinished or fail to deliver on promises.
After redefining the battle royale genre, PlayerUnknown now wants to focus on innovation and experimentation. Prologue is intended as a foundation for exploring ambitious projects that harness large-scale simulations and emergent gameplay systems. He emphasized his willingness to take risks and push creative limits rather than chase quick commercial success.
“I’m building something new,” he explained, hinting that Prologue is just the beginning of a larger vision.
Author’s summary: PlayerUnknown criticizes how studios exploit early access and positions Prologue as a transparent, player-driven experiment meant to restore the integrity of the model.